The name Wæm Kælts Kigdǐkh is derived from the Constructi language, as Wæm Kælts Kigdǐkh was founded by Shêbrêye Êbrg̈gfë, who was culturaly Constructi.
Climate
Wæm Kælts Kigdǐkh has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 8°C (46°F). Wæm Kælts Kigdǐkh receives an average of 259 cm/y (101 in/y) of precipitation, most of which comes in the form of rain during the summer. Wæm Kælts Kigdǐkh covers an area of nearly 5 km2 (2 mi2), and an average elevation of 6978 m (-20055 ft) above sea level.
Overview
Wæm Kælts Kigdǐkh was founded durring the late 11th century, by Shêbrêye Êbrg̈gfë. The establishment of Wæm Kælts Kigdǐkh suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Wæm Kælts Kigdǐkh was built using the conventions of Constructi durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Wæm Kælts Kigdǐkh is no diffrent. The town's buildings feature plaster covered brick construction taking the shape of large simple gemometric shapes which ate then embelished with decorative features, but retain their simple shapes in spite of the added features such as pillars, faccaddes, and covered walkways. The blocky nature gives a general impression of extreem age, as if each structure has existed since time immemorial.
Wæm Kælts Kigdǐkh is buildings are arranged arround a single premissive paverstone mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. Astonishigly, the timber-based walls are in pristine condishion, as if they had just been finished before you laied eyes upon them.
Wæm Kælts Kigdǐkh seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are reading. The entire town feels like a library, with those not reading remaining quite to not disturb those who have their nose in a book. The longer you remain in Wæm Kælts Kigdǐkh the more you start to wonder if you’ve entered some strange open-concept University rather than a town, but you can’t quite say such with certainty.
Civic Infrastructure
Wæm Kælts Kigdǐkh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wæm Kælts Kigdǐkh.
Wæm Kælts Kigdǐkh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Wæm Kælts Kigdǐkh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Wæm Kælts Kigdǐkh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Wæm Kælts Kigdǐkh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Wæm Kælts Kigdǐkh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wæm Kælts Kigdǐkh's public wards, blessings, and other arcane systems.
Wæm Kælts Kigdǐkh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Wæm Kælts Kigdǐkh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Wæm Kælts Kigdǐkh is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.
Wæm Kælts Kigdǐkh's garrison was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.
In Wæm Kælts Kigdǐkh the utterance of expletives is impossible within city limits. This has changed as the limits have changed, but has not kept up with slang, or swearing in foreign languages.
The Spriggan near Wæm Kælts Kigdǐkh are known to be almost tame, such that they can be put to domestic use.
Wæm Kælts Kigdǐkh's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves long periods of drunkenness to channel Chronomancy energies of tier 3 via guttural bellowing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 4
Shepherds: 3
Farmland: 5128 m2
Cattle and Similar Creatures: 320
Poultry: 3846
Swine: 256
Sheep: 12
Goats: 2
Horses, Mounts, and Beasts of Burden: 128
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 3
Candlemakers: 4
Carpenters: 4
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 2
Farrier: 7
Glassworkers: 4
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 7
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Whitesmiths: 1
Merchants
Beer-Sellers: 1
Booksellers: 2
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 5
Barbers: 7
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 2
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 6
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 4
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 3
Miners: 2
Oilmen and Polishers: 2
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 2
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 2
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 9
Monks, Monastic: 3
Monks, Civic: 4
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 5
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 4
Military Officers: 4
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 4
Potters: 2
Preserve Makers: 4
Quilters: 1
Seamsters: 6
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 1
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 4
Produce Industries
Butter Churners: 4
Canners: 4
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 2
388 of Wæm Kælts Kigdǐkh's population work within a Foundational Occupation.
26 work in Agriculture
86 work as Craftsmen
31 work as Merchants
63 work as Service Workers
38 work as General Laborers
13 work as Skilled Laborers
54 work as Civil Servants
36 work in Cottage Industries
19 work as Artists
22 work in Produce Industries
830 of Wæm Kælts Kigdǐkh's population do not work in a formal occupation, but do contribute to the local economy. 64 (5%) are noncontributers.
Points of Interest
Wæm Kælts Kigdǐkh makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Wæm Kælts Kigdǐkh was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Wæm Kælts Kigdǐkh lost 158 people, 128 livestock, and 43 buildings. The conflict ended after roughly 33, when members of Wæm Kælts Kigdǐkh's militia enacted an operation to destroy a particular research site. The operation was complicated by a natural disaster interrupted the operation, shattering unit cohesion. The conflict ended with pitched battle between both forces, which ended in a stalemate for Wæm Kælts Kigdǐkh's forces. The war is remembered in legend by Wæm Kælts Kigdǐkh's bards, historians, and legend keepers.